Retrieved from Nicolas Balacheff (2006) e-Agenda European Forum, Casteldefeld
Once
upon a time (Eden research workshop, Casteldefeld 2006), I was asked
the question: “Can we introduce learning in every human activity”? From a
non-English speaking perspective this question may sound strange. Isn’t
it the case that learning is present every where and at every moment in
our life? This
is a matter of survival. Learning is a competence shared by all living
organism. Learning is life long. It starts with our first breath and
continues with it until the very last second. However there is something
specific to human beings, which is that not only do they learn to
survive in their biosphere, but also they have to learn to survive in a
noosphere that humanity is continuously building, renewing,
transforming. The noosphere is made tangible by human artefacts, but
essentially by language. Learning in the noosphere is so complex that
specific strategies have been developed to support it, namely teaching
(or education, instruction, training, coaching, etc.).
Designing
environments likely to stimulate and support learning outside formal
education and training experience—or situations mimicking these—was in
most cases out of reach until the emergence of the digital technology
which bridges the biosphere, where our bodies and activities are
developing, and the noosphere where minds and intellectual constructs
are developing. While language and the related symbolic technology
(writing and reading) were the privileged tools to support learning,
digital technologies go beyond by producing highly interactive
simulations and virtual worlds. But more significant is the development
of augmented reality, the systematic embedding of sensors and system on
ship in all artefacts which open the possibility of a “merge” of both
spheres. Here is the challenge of ambient computing.
Just
as the rest of our environment, modern digital technology cannot
support learning if they have not been designed on purpose by
incorporating teaching (coaching, instructing, scaffolding, or else)
features. This is the challenge of designing, implementing and
understanding learning aware environments. That is environments which have the capacity to recognize and capture relevant events from observing the human activity, the ability to understand the learning needs and then to provide
the adequate feedback in whatever form. This is a scientific and
technology challenge for ambient computing and research on cognitive
systems. This is also a political challenge because the full development
of learning aware environment
will not be possible without addressing ethical (protecting the
individuals and the communities) and economical problems (accepting that
knowing is a universal right).
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