lundi 9 décembre 2013

cK¢ is not a cognitive model (a response to Guershon Harel)

The first question Guershon Harel [*] asked about cK¢ is
3. To what extent is the cK¢ a cognitive model?
Actually, this question comes after a more general one: (1) "What is a cognitive model and what are its purposes?" and a more direct one (2) "Is the cK¢ a cognitive model?
My response is very simple and direct:
cK¢ does not propose a framework to construct cognitive models. It does not pretend to model an "approximation to processes of humans’ mental activities" and do not ambition to be "capable of explaining mental processes or interactions among them", eventually it does not aim at answering a specific question such as "how do we learn to categorize perceptual objects?"
Yet, cK¢ has a very strong relation to the learner by being focused on his or her interaction with a learning environment (more precisely the "milieu"). Indeed, cK¢ could contribute to a cognitive approach, but it is not its objective in the first place.

Based on the evidence we can get from the learner's activity, the objective is to characterize it in terms intelligible from a mathematical perspective and which can serve as inputs to take teaching decisions. Two types of evidence are easy to get: representations manipulated by the learner and operators he or she uses in order to achieve a task or to solve a problem. Actually, these operators are not always explicit but it is not impossible to have an interpretation of the learner's behaviours which makes sense from a mathematical perspective (this corresponds to the Vergnaud coup de force when he coined the concept of "theorem in action"). It is then reasonable to claim that we have a picture of the learner understanding when these representations and operators are stable within a problem-space. This has to be completed by a description of the means the learner uses to take a decision about the validity of his or her activity and the related outcomes. It is the idea of the control structure. Once we have a characterization along these four dimensions, we can conjecture a mathematical meaning, but this does not tell what are the related mental activities or cognitive structures as psychology or neuroscience would understand them. It is very likely that different learning theories would shade different lights on these characterizations. However, my claim is that such characterizations are sufficient to assess the so-called mathematical understanding, and to take teaching decisions or  to design learning environments.

For the rest, cK¢ shares many of the scientific characteristics of "cognitive models": it is based on "rigorous methods", it is "capable of generating testable predictions" and of generating descriptions in "formal, mathematical or computer, languages". It does not describe processes but  nothing prevents it a priori to contribute to such descriptions, this is something to explore.

Eventually, it is important to realize that cK¢ does not ambition to construct models to respond to the question "How does a child transition from additive reasoning to multiplicative reasoning?" but to the question "What are the optimal conditions to initiate and support the child transition from additive reasoning to multiplicative reasoning?"

mardi 3 décembre 2013

Teaching, an emergent property of learning environments


I first presented this view of teaching in the context of the design of learning environment in 1999 on the occasion of a EU-US conference in Stuttgart (see the notes here and there). This new version was prepared for a talk at IST 2000 held in Nice; it includes outlines of the project Baghera which was emerging:

The project Baghera, a leading project of the Leibniz Laboratory, has the objective of shaping and experimenting radically new perspectives on the design of eLearning environments. First, by eLearning environment we mean not only the technology but the whole complex constituted by the machinery, its users and its environment. Second, it is the project basic belief that the complexity of human learning can be faced only if the design of eLearning environments takes the collaboration between artificial and human agents as a foundational principle. This requires a strong pluridisciplinary approach at every stage of the design and of the implementation.
A platform like the one we look for, is structured by several different types of interaction and cooperation: between teachers and artificial agents, between human teachers with the mediation of the technology, but also between learners mediated by the technology. Indeed we must add the interactions between learners and teachers either in an asynchronous mode or in telepresence, and between learners and the learning environment. Learning does not occur because of one specific type of interaction, but because of the availability of all of them. One type of interaction, or one type of agent, being selected depending of the needs of the learner at the time when the interaction is looked for, as well as of the specific characteristics of the knowledge at stake.
Then, the learning environment, constituted by content specific resources and conception specific resources (taking into account the variety of learners possible conceptualisations) gets its teaching power not from the property of one of its components, but the emergent property of the interactions of all the agents involved—either artificial or human, learners or teachers. In this approach the crucial issue is not that of the genericity of the technological environment (which is always obtain to the detriment of its cognitive and epistemological specificity), but of its adaptability and openess to change.
May be this is just rediscovering that education has never been the result of the action of one isolated tutor, or single intitution, but of the Society at large...
By the way, why “Baghera”? Because at the core of the system we intend to develop a society of non-human agents whose interactions will aim at the education of a human learner. But unlike the famous story, this time some human agents will take part in the adventure…