If creativity means the capacity to imagine a use or an object away from its natural niche, then this is an excellent creative example. There, the iPhone is no longer a phone nor a digital assistant, it is a multiple-sensors device and the tangible representation of a point in the kinetic space. The innovative proposition of Joël Chevrier and his team, have applications for the learning in physics and mechanic, but also one may imagine that it could become a representation of oneself body in the space and be used with young learners. This innovative pedagogical proposition exploits just a few of the potential of the iPhone: the accelerometer and the magnetometer. Just a few, but already enough to foster creative learning with mobile technologies.
Aucun commentaire:
Enregistrer un commentaire